Over the course of his career Keram has worked professionally as a lead actor in Hollywood, TV and film-licensed musician, published writer, award-winning filmmaker and interactive media and virtual reality developer, as a multimedia artist, and an award-winning event producer both location based and in virtual spaces he created. Learn more at Wikipedia.
In recent years, Keram has focused more on user experience design, accessibility and inclusive design, and helping companies execute on their ideas and improve their offerings in virtual reality and XR projects. Below is a selected portfolio of recent projects.
Portfolio
CHLAVM – Canadian Hispanic-Latin American Virtual Museum
We created an omnichannel, responsive, accessibility-first, tri-lingual, multimodal WebXR experience that used a wide variety of XR media including photogrammetry, 360 video, HDR skyboxes, and more. Led an international team of artists, developers, and stakeholders across 4 timezones over the course of a year, managing a $200k government grant.
FIVARS Festival in WebXR
Curated and managed over 350 XR selections and designed, modeled, and managed the WebXR platform for the virtual festival.
Instructor UCLA Extension
Designed a 12 week course and taught Blender for WebXR Worldbuilding, and a course around Catalyzing Creativity with Generative AI (and legal and ethical concerns). Taught from 2022 through 2024.
YO Mobile
Experience Design for an entertainment ecosystem within a multinational cellular provider. Focused on adding immersive media content and enhancing connectivity with Gen Z in Mexico. Developed strategies to integrate innovative entertainment experiences tailored to the preferences and behaviors of the younger audience.
Masterpiece Studio Pro / X
Developed a comprehensive UX strategy to understand customer needs in a vertical software solution. Helped define the product to facilitate short-term adoption. Guided a pivot towards a Generative AI 3D solution by providing critical input and industry data to enhance UX and meet B2B requirements effectively.
Stitch Media – Broken Spectre
Playtest Designer for the game that won Experience of the Year at the VR Awards in 2023. Created onboarding surveys, devised playtest methodologies, and analyzed over 40 hours of recorded talk-aloud playtests to generate a detailed report with findings and recommendations. Improved the tutorial to be leaner, more comprehensible, and efficient. Additionally, worked to improve player onboarding for custom hand-tracking solution that preceded the launch of Meta’s equivalent.
Training and Education
- UX certification at UCLA Extension (with Honors)
- Producing certification at UCLA Extension (with Honors)
- Cinematography (with Honors)
UX and Design Use Cases (Capstone)
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Dollar Shave Club
– Broaden the app to be inviting to a more diverse audience with a wider range of needs
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Calm App
– We took the existing Calm app and created an XR solution so it could compete with the Netflix/meta quest app put out by their key competition Headspace
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Washington Post
– Make the app and onboarding more appealing for Gen Z and beyond
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In n Out
– Redesign the mobile takeout and orders app
Awards
- “Creator of the Year” – The Poly WebXR Awards 2021
- “Innovator of the Year – FIVARS WebXR Theater” – The Poly WebXR Awards 2023
Production Skills
- Virtual Event Production and Project Management
- Product Development
- Curatorial Projects for XR
- Cinematography, 360 Video Production
- Video / Audio Editing
- Word, Excel, Powerpoint
- Content Strategy, WordPress, and SEO
- WebXR World Design
- JanusXR
- Mozilla Hubs
Software Skills
- Video: Da Vinci Resolve, Premiere Pro, Vegas Pro, Insta360 Studio, NCH Videopad
- AI Development: ChatGPT 4o, Claude Anthropic Opus, Stable Diffusion, Sudowrite, Suno, Runwayml, Ideogram
- Audio: Pro Tools, Cubase, Cockos Reaper, Ableton Live, Adobe Audition
- Graphics/Post: Photoshop, After Effects, Illustrator, Lightroom, GIMP, Krita, Affinity Designer, Affinity Photo
- Design/Prototyping: Figma, Miro, Trello
- IDEs: Unreal, Unity, Ren’Py, Godot Engine 4.0
- 3D Modeling: Blender
Hobbies and Extracurricular Interests
- Game Design: Board games, game prototyping, indie game narrative design, tabletop miniatures skirmishes
- Writing: Hard speculative science fiction novels, screenplays
- Music composition, performance, production and recording
Languages (Fluent in reading/speaking)
- English
- Spanish
- Polish
- French
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